Weapons
Every REDLINER weapon - swords, hitscan guns, splash ordinance. Base damage, RPM, parry-cone interaction, and meta viability.
- S
Revolver
S-tier precision hitscan. The competitive duelist's default; instant travel time forces frame-perfect parries and bypasses FFA crossfire.
- A
Phoenix
High-yield linear projectile. Splashes off-axis; defenders can only parry a strict head-on shot.
- B
Shotgun
B-tier burst CQC. Devastating in dense FFA lobbies but predictable and parryable in 1v1 stocks.
- C
Rocket Launcher
C-tier heavy AoE. Massive splash radius, but the slow projectile is easy to read and parry.
- B
Pistol
Default sidearm. Solid mid-range damage and respectable parry-ability for new players.
- B
Uzi
B-tier close-range SMG. Sustained fire shreds parry timing, but suffers at range.
- A
Sword (Melee)
A-tier kinetic strike. No ammo, infinite use, capitalises on chained movement momentum.
- S
Mythical Blade
S-tier mythical sword. Strict parry vector - only the most precise defenders deflect it.
- B
Assault Rifle
Balanced mid-range burst rifle. Solid in FFA, neutralised by aggressive parry players.
- A
Sniper Rifle
A-tier precision sniper. One-shot headshots reward perfect tracking and pure crosshair alignment.