Frequently Asked Questions

16 common questions about REDLINER mechanics, the Yen economy, parry timing, weapons, and tools.

What is REDLINER?

REDLINER is a high-skill-ceiling movement shooter on Roblox by Qitadel. It combines parry-based swordplay, grappling mechanics, and dynamic gunplay in a custom physics environment with no speed limit. It supports 75-player Free-For-All lobbies and 1v1 stock-based duels.

How do I parry?

Press F when an incoming attack is within your parry cone. The base window is 250ms (15 frames at 60Hz). For Phoenix projectiles, the cone narrows to 4.5° - only head-on shots are parryable.

What is the Circle Slash?

Circle Slash is a hidden melee variation unlocked by sliding for one continuous second. It applies a 1.25× damage multiplier and swings along an off-axis vector that bypasses most parry windows.

What is Yen?

Yen is the singular hard currency of REDLINER. Earned via eliminations, duel stock victories, and survival time. Spent exclusively on cosmetics - weapon skins, trails, and visual effects.

Is Roblox Plus worth it for REDLINER?

Roblox Plus members earn +50% Yen on every source. The +50% multiplier reduces grind time by approximately 33%. Use the Max Level & Yen Farming Optimizer to model your exact break-even point.

What is 'speed begone'?

The 'speed begone' bug is REDLINER's most frustrating physics anomaly. During a chained momentum vector (typically a bunny-hop into a slide), the physics engine occasionally zeroes out your velocity completely. The 06/13/2026 patch reduced reproduction by 17% but did not eliminate the bug.

What is Instability?

Instability (Destabilisation) is REDLINER's inversion of traditional FPS tagging. When you take damage, your velocity multiplies - damage makes you faster, not slower. An aerial slam adds 50% to the target's instability.

How do I fix phantom parries?

Phantom parries happen when your local parry input registers but the server receives it after the attacker's damage packet. Pre-cast parries by your one-way ping (Ping ÷ 2). For a 100ms ping, pre-cast by 50ms. Use the Ping & Parry Frame Visualizer to model your window.

What is the best weapon?

The Revolver is the S-tier pick. Its precision hitscan forces frame-perfect parry reads on defenders. The Mythical Blade is the S-tier melee choice. Phoenix is A-tier splash. Shotgun and Uzi are B-tier. Rocket is C-tier.

FFA vs 1v1 - which should I play?

FFA (75-player) is for chaotic skill expression and Z-axis survival. 1v1 stocks is for pure parry-reaction testing with zero RNG. New players should start with FFA to learn movement, then move to 1v1 for frame-perfect parry practice.

How many players in an FFA lobby?

REDLINER FFA lobbies support up to 75 simultaneous players. The 75-player cap is a hardcoded engine limit designed by lunaticyz to keep server-side physics stable.

Where can I find the weapon tier list?

The full weapon tier list is at /tier-lists/weapons/. There are also tier lists for mechanics, maps, cosmetics, and badges.

What tools does this wiki offer?

Three pure-frontend calculators: TTK & Instability Calculator (weapon damage math), Max Level & Yen Farming Optimizer (XP grind timeline), and Ping & Parry Frame Visualizer (latency-aware parry timing). All three are static - no backend, no tracking.

Is this wiki affiliated with Qitadel?

No. This wiki is an independent fan project. It is not affiliated with Qitadel, REDLINER Group, Digital Works, or Roblox Corporation.

Where does the wiki get its data?

Data is sourced from the public REDLINER Roblox game page, verified community walkthroughs, and the Qitadel Discord. All numerical values are pulled directly from in-game testing and the published data corpus.

How many players does REDLINER have?

REDLINER maintains 14,000-19,000 concurrent players during peak traffic. Over 508.4 million lifetime visits. 97.7% user rating. Average session length: 17 minutes.