Maps
75-player FFA arenas by lunaticyz and tight 1v1 / 2v2 duel maps by asciimynetzach. Stock-based duel geometry, verticality, and meta advice.
- S
Skyline Arena
S-tier FFA map. Towering vertical elements and wide corridors - Z-axis dominance is mandatory for survival.
- A
Rust Foundry
Industrial-themed FFA map. Mid-tier verticality, narrow walkways create predictable grapple arcs.
- A
Neon Canyon
Open desert canyon. Long sightlines favour the Revolver. Vertical pillars enable constant grapple traffic.
- B
Subway Yard
Dense urban FFA. Tight corridors favour Shotgun and Uzi. Low ceilings limit grapple arcs.
- S
Vertigo Rooftops
Skyline rooftop map. Extreme verticality; the highest-altitude map in the FFA pool.
- A
Concrete Arena
Stock-based 1v1 arena. Medium-to-close engagement distance. Pure parry-reaction testing ground.
- A
Pillar Arena
Central pillar duel map. Defensive pillar play favours parry-first builds.
- B
Bridge Arena
Symmetric bridge 1v1. Long engagement distance rewards precision weapons.
- A
Ring Arena
Circular 2v2 arena. Team play focused; coordinate parry reads with your partner.
- B
Platform Arena
Elevated platform 2v2. Vertical separation forces aerial engagements.
- B
Warehouse
Industrial warehouse FFA. Multi-level interior, heavy cover for ambush plays.
- A
Pit Arena
Sunken pit 1v1. Forced close-range melee / Phoenix engagements.