Instability (Destabilisation) icon

Instability (Destabilisation)

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When a player's hitbox registers damage, the physics engine immediately applies an Instability Modifier. Rather than slowing down, a destabilised player receives an instantaneous velocity multiplier, causing them to accelerate exponentially. Sustained damage ticks chain the multiplier. This inverts traditional FPS tagging: getting shot makes you faster.

When a player's hitbox registers damage, the physics engine immediately applies an Instability Modifier. Rather than slowing down, a destabilised player receives an instantaneous velocity multiplier, causing them to accelerate exponentially. Sustained damage ticks chain the multiplier. This inverts traditional FPS tagging: getting shot makes you faster.

Practical tips

  • Trade health for speed - destabilised runs save lives
  • Predict 'speed-begone' after sustained fire
  • Avoid grazing enemies with AoE - you make them faster